戰役 |
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侵 墜 東 繼 彌 自由 NR SoF SotBE 瑟 崛 疆 AToTB UtBS - TFGE |
Era |
英 預 - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
語言 |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Over time, the powerful, arcane magic which distorted the minotaur that became a Behemoth further distorts the minotaur. This distortion causes the Behemoth to grow, gain more strength and become much more insane. After a certain degree of distortion, the Behemoth becomes known as an Ancient Behemoth, which references the amount of time spent to become that distorted. An Ancient Behemoth is so mentally unstable, that it takes an Elder to safely give it commands and/or orders to obey certain people.
Since an Ancient Behemoth is extremely dangerous, they are oft kept in enormous holding cells until needed; these cells are kept on the outskirts of minotaur cities for further safety measures. Also, they are kept there so that they can easily be used as an anti-siege weapon.
特別提示: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn.無論何時,只要使用帶有狂暴屬性的攻撃,本單位就會一直攻撃敵人,直到自己或敵人倒下為止。
升級自: | Behemoth |
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升級為: | |
價格: | 35 |
生命值: | 60 |
移動: | 5 |
經驗值: | 100 |
等級: | 2 |
攻撃屬性: | 混沌 |
ID | EoS Minotaur Ancient Behemoth |
能力: | divine health en |
maul 劍刃 | 7 - 4 近戰 | 狂暴 |
抗性 | |
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劍刃 | -10% |
穿刺 | 0% |
衝擊 | 0% |
火焰 | -10% |
寒冷 | 10% |
秘法 | -30% |
地形 | 移動點數耗費 | 閃避幾率 |
---|---|---|
丘陵 | 1 | 40% |
城堡 | 1 | 50% |
寒冰 | 2 | 20% |
山嶺 | 1 | 50% |
平坦 | 1 | 30% |
村莊 | 1 | 50% |
森林 | 1 | 50% |
沙地 | 2 | 30% |
沼澤 | 3 | 20% |
沿海珊瑚礁 | 2 | 30% |
洞穴 | 1 | 40% |
深水 | 99 | 10% |
淺水 | 3 | 20% |
無法步行 | 99 | 20% |
無法通行 | 99 | 20% |
蘑菇林 | 2 | 40% |